![]() Two light sources are used, one orange and one blue. The scene is setup with a split-environment and its background sky is a simple gray. Volumetric sample is rather simple but it demonstrates the integration into HD Render Pipeline lighting and volumetric fog. When transitioning from 0.0 to 1.0, the velocity value will release and diminish until the crop becomes vertical anew.įor all crops that aren’t affected by stepping and bending we apply an additional wind noise in the output to make it less static when idle. When not stepped on it regrows at a specific rate until it reaches 1.0. The minimum value (-2.0) is the same as 0.0 and is used to keep the crop bent for additional time.Īlpha attribute upon stepping on a crop goes down at a given rate, until it reaches min value (-2.0). Alpha stores the bent state: an alpha of 1.0 means that the crop is standing straight, 0.0 means that the crop is fully bent. ![]()
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